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  1. allitersonance

    On Direct Recovery

    Promoting healing before you get to a critical point is even more undesirable as far as I'm concerned. It incentivises people to think about healing long before it becomes essential, which makes it seem more likely to have the undesirable effect of prolonging battles unnecessarily. Health is...
  2. allitersonance

    On Direct Recovery

    That makes one-action rest even more hilarious. <_<
  3. allitersonance

    On Direct Recovery

    There is no situation in which I'd be pleased with having the potential of unlimited heals as a ref though. Lengthening the battle is the last thing I want as a ref and stalling is boring. It's as boring as "flamethrower x3" but without the promise of the battle ending soon, and instead it...
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